Game Design · Narrative Design

Min Yun Pan

你好,我是一名关注系统设计、互动叙事与玩家体验的游戏设计者,兼具游戏设计与戏剧文学背景,也热衷于桌面角色扮演游戏。

Hi, I’m a game designer focused on systems, interactive storytelling, and player experience. My background spans both game design and dramatic literature, and I’m also passionate about tabletop role-playing games.

Back to the Future neon installation

我的项目My Projects

Khan-Bong gameplay

Khan-Bong / 牵魂

《牵魂》是一款以中国神鬼文化为背景的回合制棋盘策略游戏。玩家无法直接观测敌人的位置,只能依靠 UI 提示、香火与环境反馈推断鬼魂所在,并规划下一步行动。

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Khan-Bong is a turn-based strategy game built around the insecurity and dread of navigating through darkness, where players infer invisible enemies through indirect feedback.

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Gullen Theatre

Gullen Theatre / 居伦剧院

根据迪伦马特《老妇还乡》改编的互动沉浸式戏剧,将原作中衰败的居伦小镇改写为一座在疫情冲击下挣扎求生的剧院。

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An interactive immersive theatre adaptation of Dürrenmatt's The Visit, reframing Güllen as a theatre struggling to survive the pandemic.

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Rigged Champion

Rigged Champion / 假赛拳王

将屏幕内的格斗与屏幕外对控制器的真实争抢结合在一起。玩家的目标并不是击败对手,而是在关键时刻设法输掉比赛。

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A two-player fighting game that blends on-screen competition with physical interaction around the controller, built around the unusual goal of trying to lose.

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6 Mornings

6 Mornings

通过六个看似相似、实际不断变化的清晨,让玩家从环境、对话和行为结果的细微差异中逐渐进入一位阿兹海默症老人的认知世界。

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A narrative experience using six subtly changing mornings to place the player inside the shifting perception of an elderly person living with Alzheimer's disease.

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Anthropolo

ANTHROPOLO

一款密室逃脱实景游戏。玩家进入神秘小木屋躲避风暴,并逐步破解一种未知文字,尝试与研究人类文明的外星研究者进行交流。

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A live-action escape room in which players decipher an unfamiliar language and attempt to communicate with an alien researcher studying human civilization.

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